Interestingly... He is quite handsome.. At least last time, the King of Worms in Morrowind were a skeleton. With mods, a skeleton with a cool armour, made from another skeleton... So, I am happy with this looks. :3
Thank you! I've played Morrowind too (and loved it. Memories)! Anyways, I really like Mannimarco's design for ESO. (His appearance reminds me of the old high fantasy elves like those from the book Elric of Melnibone.)
Oh, I agree that the Oblivion potato faces were really terrible, and that artist's views like Faasnu, TwoToneFools or TheMinttu greatly contributed to make them much better while keeping true to the game's designs. What I don't like with Mannimarco's ESO design is that it's wicked indeed, which I don't see fitting with his humble depictions in Daggerfall and Oblivion. While in Daggerfall his sprite was based on that of Daedra summoners, in Oblivion it was the developers' choice to give him simple necromancer robes in spite of anything unique, because if they had wanted to do some unique stuff they clearly could have done it. After all, Mannimarco has been a student in Arteum, and the Psijic wore plain grey robes. I think that's where he learned that a garb doesn't have to be complex and that show off is useless when you hold true power, show off with wicked garb is for pussies who want to create fear to avoid fights by looking more dangerous than they are :u (like, Dagon is not a pussy, he fights in panties). I agree with Faasnu when she says "Really, not often you see an antagonist who doesn't look like a villain just by his attire or face which just screams "'EVIL" is the only feature of my character". No, he looked wonderfully, refreshingly normal! I think I admire him the most for that humility, for not decorating himself with fancy robes." I think it's a true dev's duty to dig such things in spite of saying "uhm, that bad guy would be useful in the plot but he looks stupidly common in those robes, let's up his gear to something more kickass and deserving of a badass boss". That's zero reflection and therefore meant to be bad. One of my teachers, an industry veteran said "It doesn't take more time to do things well." While a little extreme, I think he's right in the way that if you have the sense of detail and an intelligence for plot design, it doesn't take so much more time to do things well indeed, because then you can ask the right questions, the one that give epic answers in spite of casual stuff. I think it's wrong to do casual stuff with a license that strived for originality.
I'm sorry you don't like his new design (which, due to the timeline would actually be his old design). I look at it this way. Humility can be learned with age and experience. He's still very young in ESO, (and still alive no less). According to the wiki's he is under 500 years old. As I understand, in Oblivion he's a old lich. Full of years and undead no less. I think ZeniMax nailed it with his younger look and personality.
And, to be honest, a lot of the 'bad guys' wore plain black robes in and spoke rather politely in Oblivion. It wasn't exclusive to Mannimarco.
Anyways, realllly not wanting to get into a Mannimarco debate every time I post artwork of him. *moving on*
I'm with you. I might also reiterate the Lich part. They ain't pretty, so what Oblivion did in its generic and dashing models was give Necromancers a sort of... too clean appearance because they didn't add sunken, sleepless eyes, decay, facial expressions of that nature, dirty nails, botchy skin... None of it.
I really like the little touches they added to his Pre-Lich form post Molag Bal, you can see the Daedric influence in his face in the intro trailer. It's amazing. It also plays on the fun theme that evil can twist a person's appearance no matter how well they carry themselves. It's creepy. They look alright, but you feel something is off........ just can't put your finger on it.
I think you captured the ESO him well. I'd like to see you draw his Molag Bal influenced version. If the debates get too much, you can disable comments for a bit - it's what I do.
I always appreciate your wonderful art! Yeah, it's such a shame. I was really happy for you because you are enjoying the game so much, and it pains me to see your excitement marred by all that overheated debate. At times like this, I always recall a female Grey Warden of mine. I don't remember which voice type I selected for her, but every time she sees a bunch of Darkspawn, she goes, 'Can't we all just get along?'.
It's an awesome game. I'm happy that we finally have the chance to explore huge sections of Tamriel (and with our friends no less)! The art and environments are beautiful in the ESO and, after having had the opportunity to communicate with the ESO developers (in the Psijic beta), I can tell you that the people at ZOS really care about ESO (and their biggest hope is that many will enjoy the game after all the blood sweat and tears they have invested in it).
Our old computer couldn't handle ESO either. I'm only able to play it because my husband had to buy a new laptop (and it handles it decently enough). Anyways, hope you get a chance to try it out sometime.
I made my profile clear in the introduction, but if you read the full review, there are reasons behind those conclusions, based on gameplay experience and the global attitude of other players in the chat. Not all were dissatisfied of course, but most of them were not seeing the point of paying a costly fee to play a game that don't offer them a uniqueness that they can't find in any other free to play game. The beta has good points in matter of gameplay, but still needs some tweaking in some parts, and just... with all the good heart and optimism I can muster, I can't see how it can be acknowledged as a modern-day TES title when it lacks all the originality that made the success of the latest titles. It's simply not a universe that allows mainstream lore anymore, nor mainstream characters (something that was quite failed with certain NPCs of Skyrim but succeeded with others). There are many modders who can make a better job than this and they're not even professionals being paid for their work. If the leads nominated by ZOS had had a real knowledge of the license it could have been an awesome game. I know that MMOs are different from RPGs but I don't see it as an excuse for sloppiness when the mechanics offer everything to make a deep experience with intricate lore and complex characters, difficult moral choices with an impact on the universe, etc. They had all the tools, but they've been used by architects who thought they knew better and didn't question themselves. I really wish I could have praised this game to heavens, I really wish. It's saddening to see how much effort was put into it to come to ...this.
I'm sorry for spamming your page, it wasn't the intent. You're someone whose works I really appreciate, I just suppose that some pieces can be prone to unleashing debates of opinions.
I've been playing the game since August of 2013 and I completely disagree that it is not unique. And it is indeed an official TES title, feelings on the matter don't change that.
In any case, I'm happy you appreciate my art. I just don't want every ESO artwork I post to be a 'welcome' sign for everyone who does not like the game to attack it in my comments. I'm sure you can understand.
As I said earlyer, I already have three character ideas. One for each side. Aldmeri Dominion character would most likly be a khajiit that looks like a white lion. Then I would probably make a breton character that's more based off of me for the Daggerfall Covenant. Then a white haired dark elf for the Ebonheart Pact. Sound fun, which is you're favorite side?